- 搭建 Cargo workspace:engine 库 + sandbox 可执行示例,构建/运行通过 - 加入分阶段学习开发计划(Markdown / CSV / xlsx) - 配置 .gitignore、README、MIT 许可信息 Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
19 lines
710 B
TOML
19 lines
710 B
TOML
# Cargo 工作空间(workspace) —— 把"引擎库"和"测试用沙盒"放在一起统一管理
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[workspace]
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resolver = "2"
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members = [
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"crates/engine", # 引擎本体(库 crate),你要造的东西在这里
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"examples/sandbox", # 沙盒(可执行程序),用来调用并测试引擎
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]
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# 所有成员共享的包级元信息,避免重复填写
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[workspace.package]
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edition = "2021"
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license = "MIT"
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authors = ["cc"]
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repository = "ssh://gitea@8.130.143.54:2222/cc/2DGameEngineByRust.git"
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# 在这里统一管理依赖版本,成员 crate 用 `xxx.workspace = true` 引用
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# 现阶段保持空白,按学习计划逐阶段添加(winit / wgpu / glam ...)
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[workspace.dependencies]
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